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About Deviant Andreas MaschkeGermany Groups :iconabstract-and-fractal: Abstract-and-Fractal
Where Chaos Meets Order
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Just released JWildfire V2.60, which is a really HUGE update. This time, it took 7 BETA-versions until completion, thanks to the guys at the forums for suggestions and testing :-).

Here are the update-notes, please read them carefully :-)

Major changes:

  • New progressive preview, which allows progressive rendering while editing.
    While it needs much CPU-power it is a great new way to explore interesting spots inside your fractals, it is especially of great use in combination with the "Fine Edit"-option.
    It also allows you browse random-flames or flames generated by scripts at higher quality because the quality increases while you are watching at the fractal.
  • Any variation may be now be easily toggled to be pre_/normal/post_ - variation. This feature uses minimal changes in the user-interface and it does not break anything, e. g. all scripts should be remain intact without any further change
  • Separate (and resizable) window for editing scripts with a more advanced editor with basic syntax-highlighting
  • Some new random-generators, including the "Spirals3D"-generator which generates cool 3D-flames (i. e. flames with affine3D-transforms, not just the usual z-translation-stuff)

Complete list of changes:

  • New progressive preview, which allows progressive rendering while editing.
    While it needs much CPU-power it is a great new way to explore interesting spots inside your fractals, it is especially of great use in combination
    with the "Fine Edit"-option.
    It also allows you browse random-flames or flames generated by scripts at higher quality because the quality increases while you are watching at
    the fractal.There is a new button to toggle progressive-preview in the main-editor (you may switch between classic preview and progressive preview at any time),
    and there is a new option in the Preferences to specify the initial state of this button (tinaEditorProgressivePreview).
    So, if you machine is too slow, you may just permanently disable it and use the default preview which was also slightly improved.There are new options tinaEditorProgressivePreviewMaxRenderTime and tinaEditorProgressivePreviewMaxRenderQuality in the Preferences to control the render-time of progressive preview.
  • any variation may be now be easily toggled to be pre_/normal/post_ - variation. This feature uses minimal changes in the user-interface
    and it will not break anything, e. g. all scripts should be remain intact without any further change
  • added the possiblity to change the position of variations inside a transform
  • New "Low priority"-option in the the launcher. This options is only available under Windows and enabled by default. It should cause a general smoother behaviour of the software.
  • providing a more advanced editor with basic syntax-highlighting for editing scripts and custom variations (thanks CozyG for the java8-related fix)
  • separate (and resizable) window for editing scripts
  • new "Batch Renderer"-button which quicksaves the current flame and sends it together with size/quality information to the batch-renderer
  • new "post_axis_symmetry_wf"-variation
  • new "post_point_symmetry_wf"-variation
  • new "mobius_strip" by CozyG
  • removed the confusing "H"-Button from the main-editor in order to free space, cleaned up the main toolbar
  • adjustment to brightness-calculation when using post-symmetry
  • rearranged some buttons so that it is unlikely to press the MutaGen-button by wanting to press Undo (important because the MutaGen currently can not cancelled)
  • new "Reset"- and "Reset All"-buttons on the Xaos-tab
  • Optimization of preview-rendering: do not re-render flame after switching "triangles"
  • Optimization of preview-rendering: do not re-render flame after switching editor modes
  • new "Spirals"-random-flame-generator which can generate awesome results, thanks Tate27kh from dA for the inspiration!
  • new "Ghosts"-random-flame-generator
  • new "Spirals3D"-random-flame-generator (which utilizes the "Spirals"-generator)
  • improved the "Brokat"-random-flame-generator (uses the ability to switch variation-types, see below)
  • improved the "Simple Tiling"-random-flame-generator
  • reimplemented the "Brokat3D"-random-flame-generator to generate more visually appealing results
  • reimplemented the "Gnarl3D"-random-flame-generator to generate more visually appealing results
  • new Option "tinaAdvancedCodeEditor" in the Prefs to turn off the advanced code-editor. May not work on all systems/may not look good on all themes, especially the true dark ones.
  • the Script-From-Flame-Generator also supports flames with 3D-affine transforms
  • the Script-From-Flame-Generator also respects the new variation-priority
  • created a v6 of the Custom_Variation_Loader_GH-script by CozyG, which now used the new Prefs-option for the path and included this version as standard script
  • new property tinaCustomVariationsPath in the Prefs to specify the path for external custom_variations (used by the Custom_Variation_Loader_GH script by CozyG).
  • modifications to ScriptParamsDialog and ScriptParamsForm to keep script params modal dialog centered on JWildfire main frame.
  • added use of tinaAdvancedCodeEditorFontSize and tinaAdvancedCodeEditorColorFix to ResourceDialog.
  • performance-improvement of the MutaGen
  • fixed some zoom-calculation-bug when zooming with the mouse-wheel
  • fixed some problem with parameter-handling in the "trade"-variation
  • moved the gradient-editor-button to the gradient-tab
  • removed the outdated start_windows.bat from the distribution (Windows-users should use JWildfire.exe instead to properly start the application)
  • updated the Win64-distribution to java8


Here is the download-link: www.andreas-maschke.com/?page_…


Some recent renders:
Urban Style by thargor6
Horizon by thargor6
Everest by thargor6
Metal by thargor6
Twins by thargor6

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thargor6's Profile Picture
thargor6
Andreas Maschke
Germany
Hello, I'm the author of JWildfire. Here are some links regarding to the project:
- Official site: jwildfire.org/
- Official forum: jwildfire.org/forum/
- Facebook users group: www.facebook.com/groups/JWildf…
- Google+ group: plus.google.com/u/0/communitie…

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:iconiamthatstrange:
I wish you a great and wonderful 2016!  Thank you for all your wonderful work on jWildfire and Mandelbulb!  PS the newest version of MB3D.  Excellent work!  Wow!
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:iconcsuk-1t:
CSuk-1T Featured By Owner Jan 2, 2016   Digital Artist
FellaAndreas, I wish you a good, peaceful and safe New year 2016 HAPPY NEW YEAR  Highfive fella (Reactions) 
Reply
(1 Reply)
:iconpamonk:
PaMonk Featured By Owner Edited Dec 23, 2015  Professional General Artist
Happy Holidays and Merry Christmas
to you and your'e Family.
Merry-christmas-graphic by Digithalie
Thank you.
Reply
(1 Reply)
:icondark-beam:
dark-beam Featured By Owner Nov 16, 2015  Student Artist
Dunno if you know it already. bureau22.deviantart.com/art/3D…
An apo script ;)
Reply
(1 Reply)
:iconbluedisciple:
BlueDisciple Featured By Owner Oct 13, 2015  Hobbyist General Artist
Thank you for your wonderful program! I'm no longer able to create traditional art, but thanks to you I can still share beautiful images.
Reply
(1 Reply)
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