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About Deviant Core Member Andreas MaschkeGermany Groups :iconabstract-and-fractal: Abstract-and-Fractal
Where Chaos Meets Order
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Just released JWildfire V2.57.

This version comes with some important optimizations and fixes, especially to the Interactive Renderer (IR):
- it should be much faster now
- the final images created by the IR should be the same like the images created by the static renderer at the same quality (there were always differences until now, because those two renderers work differently)
- saving an image while rendering should be much faster and never lead to freezes, because the rendering is paused automatically while saving

Complete list of changes:
- Major speedup in the interactive renderer
- Tonemapping in the interactive renderer should now be exactly the same as in the fixed renderer (i.e., the final images should be the same when the quality is the same)
- while saving an image the rendering is paused in order to avoid to too heavy load or even freezes of the java-process
- fixed the behaviour of the main progress-bar (was sometimes not updated)
- Windows-Launcher:  fixed the problem with paths which contain spaces (i.e. you can now have the JWildfire-folder at any local folder, e.g. at “C:\Program Files” etc.)
- added some Author-informations to the JWildfire.exe-file, otherwise some virus-scanner seems to be too nervous about the file ;-)  - slightly increased the default image-quality
- improved the “Black&White”-random-flame-generator
- Problem fixed regarding parameter handling in the variations “trade”, “w”, “x”, “y” and “z”
- the native plugins for the Chaotica-bridge are available as external download-packages now

Here is the download-link: www.andreas-maschke.com/?page_…

Some recent renders:
Edge by thargor6
Solar Panels by thargor6
Fusion by thargor6
Echoes by thargor6
Shire by thargor6
Even More Bubbles by thargor6
Echoes by thargor6
Echoes
Some random flame, JWildfire 2.57, raw fractal
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Just released JWildfire V2.56.

This version comes with the following major new features:
- improved render quality: spatial oversampling and a few of other option to significantly improve render-quality (see the official Wiki for details: wiki.jwildfire.org/index.php?t…)
- visualisation of filter-kernels to make it more transparent how filtering works and how different settings work
- reduced memory-usage (needs about 50% of memory with identical settings as before)
- simplified install: no more installer, just unzip, additional package for Windows 64 Bit with pre-installed Java and Leap-motion-dll’s

Complete list of changes:
- new spatial-oversampling-option for improved render-quality. The default value is 2, this may be set in the Preferences
- visualisation of filter-kernels for better understanding/easier customizing of the spatial filtering process, both a nice-looking 3d-mode and a fast 2d-mode are available
- new sample-jittering- and color-oversampling-option for improved render-quality. The default value is off, this may be set in the Preferences.
- new post-noise-filtering-option for redusing noise of the final noise by using an adaptive gaussian filter. The default value is off, this may be set in the Preferences.
- added a brief description of all of this options in the official Wiki: wiki.jwildfire.org/index.php?t…
- changed the memory management/layout of the iteration buffer (rendering should now take significantly less memory, and initialisation of rendering runs substantly faster, comes to a cost of only slightly degraded render time)
- the final image-generating-process now works fully multi-threaded and should be faster

- added a new experimental option “Opacity” to control the opacity of the foreground when rendering an image with background (often those renders caused the loss of too many details)

- new “Pseudo3D”-random-flame-generator
- improved the “Xenomorph”-random-flame-generator
- improved the “Cross”-random-flame-generator

- some more useful statistics in the interactive renderer, e.g. absolute render-speed-indicator to make it easier to compare different settings (render speed means the quality level the renderer can reach in one hour)

- the windows-launcher (JWildfire.exe) should now be much smarter to find a valid Java-install
- completely removed the izpack-installer (until now there were always two files: a *.zip for users who just wanted to unzip, or an izpack-based installer which caused too many - problems)
there are now two packages available: platform-independant without jdk and any dll’s, and windows64 with jdk and certain dll’s
– removed the applet from the distribution
- the Chaotica-integration is now disabled by default (in order to hide the export-button which may occupy important space for some users)
changed the animation-playback in the main-editor to full-window-size
- made the detached renderer and the interactive renderer to behave more smooth
- progressbar-update should be much smoother now, i.e. use less ressources
- negative “perspective”-values are allowed now (again)
- when using post-symmetry, the maximum of symmetry-order of point-symmetry was increased from 18 to 36
- new ouputchannel to change param-values of plugins via the Leap Motion controller
- added a new option tinaIntegrationChaoticaAnimationExport to the preferences. This option controls if the flames which are exchanged over the Chaotica-bridge are animated flames or static flames. In case you export them as static flames and have not a Studio licence for Chaotica you may render in higher resolutions.
- fixed a bug in the crop-like variations
- fixed a bug regarding autoimatically saving the current flame in the iteractive renderer
- some refactoring of the structure synthesizer
- completely removed all experimental opencl-code

Just click the “Random flames” button to start playing around and have fun :-)

Here is the download-link: www.andreas-maschke.com/?page_…

Some recent renders:
The Flow by thargor6
Fusion by thargor6
Ghost by thargor6
Shire by thargor6
Even More Bubbles by thargor6
Electroland by thargor6
Just released JWildfire V2.57.

This version comes with some important optimizations and fixes, especially to the Interactive Renderer (IR):
- it should be much faster now
- the final images created by the IR should be the same like the images created by the static renderer at the same quality (there were always differences until now, because those two renderers work differently)
- saving an image while rendering should be much faster and never lead to freezes, because the rendering is paused automatically while saving

Complete list of changes:
- Major speedup in the interactive renderer
- Tonemapping in the interactive renderer should now be exactly the same as in the fixed renderer (i.e., the final images should be the same when the quality is the same)
- while saving an image the rendering is paused in order to avoid to too heavy load or even freezes of the java-process
- fixed the behaviour of the main progress-bar (was sometimes not updated)
- Windows-Launcher:  fixed the problem with paths which contain spaces (i.e. you can now have the JWildfire-folder at any local folder, e.g. at “C:\Program Files” etc.)
- added some Author-informations to the JWildfire.exe-file, otherwise some virus-scanner seems to be too nervous about the file ;-)  - slightly increased the default image-quality
- improved the “Black&White”-random-flame-generator
- Problem fixed regarding parameter handling in the variations “trade”, “w”, “x”, “y” and “z”
- the native plugins for the Chaotica-bridge are available as external download-packages now

Here is the download-link: www.andreas-maschke.com/?page_…

Some recent renders:
Edge by thargor6
Solar Panels by thargor6
Fusion by thargor6
Echoes by thargor6
Shire by thargor6
Even More Bubbles by thargor6

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thargor6's Profile Picture
thargor6
Andreas Maschke
Germany
Hello, I'm the author of JWildfire. Here are some links regarding to the project:
- Official site: jwildfire.org/
- Official forum: jwildfire.org/forum/
- Facebook users group: www.facebook.com/groups/JWildf…
- Google+ group: plus.google.com/u/0/communitie…

Comments


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:iconrationalparadox:
RationalParadox Featured By Owner Jul 12, 2015  Hobbyist General Artist
thargor6

I was looking at some JWildfire params by another fractal artist recently and noticed some attributes with names such as yzPost and zxPost which I had never seen before and didn't understand.  What are they, and how do I work with them in JWildfire?

Thanks for your help!
Reply
(1 Reply)
:iconm0thman72:
m0thman72 Featured By Owner Jul 10, 2015  Hobbyist Digital Artist
Servus Andreas
Was heißt "mit verbesserter Bildqualität"... dass du das Bild nachbearbeitet hast oder dass die neue Version von JWildfire eine bessere Bildqualität als vorher liefert?
vG
N.
Reply
(2 Replies)
:iconfrench-chocolaite:
French-Chocolaite Featured By Owner Apr 25, 2015  Hobbyist General Artist
Thanks for the watch :)
Reply
:iconmelinfrance:
MeLinFrance Featured By Owner Apr 25, 2015  Hobbyist Digital Artist
Bon...
La vie est étrange ....depuis la première version de JwildeFire, j'ai toujours usé avec succès de ce logiciel....un clic sur son icone et zou ça tournait. Je précise l'icone.

Bref ce jour ...ça marche mais il me faut cliquer sur j-wildfire-launcher.jar
Pourquoi pas avant et maintenant ?

Peut-être que je suis fautive de ne pas bien lire l'anglais ou l'allemand ....j'en suis désolée...je ne suis qu'une française.
Et tous vous savez que nous n'avons pas le goût des langues....mais avec humour, je le dis ....avec le traducteurr google, il faut dire que google  ben ce n'est pas le pied.


Bon je termine  en vous saluant affectueusement  Thargor 6 ;) (Wink)                                                                                 
Reply
(1 Reply)
:iconmelinfrance:
MeLinFrance Featured By Owner Apr 22, 2015  Hobbyist Digital Artist
Bonsoir

Je suis désolée de ne pas user de votre langue.
Après quelques problèmes de santé je reviens sur Da.
Je rencontre un problème  avec JWildfire....une histoire de java....
J'ai usé de toutes les versions de votre JWildFire  sans problème avec java jusqu'à ce jour....pour preuve les images que j'ai postées sur mon espace.
Je suis allée sur le site de mise à jour de java....je suis à jour.
Où ce trouve l'astuce ?

J'ai constaté  que mon navigateur  chrome  ne reconnait  pas java  ( ce soir et cela depuis le 15 avril  pour des raisons étranges) mais j'ai du mal à comprendre pourquoi cela affecte JWildfire?

Si vous pouviez  me répondre j'en serais ravie.....j'aime user de JWildfire.
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