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Just released JWildfire V0.48.

This is a consolidation release, most changes apply to the fractal flames generator T.I.N.A.:
- improved the random gradient generator (to produce more "crisp" results)
- support for background color (other than black) in the interactive renderer
- support for background color in HDR images
- hypertile, hypertile1 and hypertile2 variation by Zueuk
- dc_perlin variation by slobo777
- "Script" tab: added four buttons with four example scripts in the script editor (which may partially be combinated)
- improved the gnarls random flame generators
- removed the unnecessary upper bounds for brightness, contrast and gamma in the user interface
- "Script" tab: buttons for loading/saving scripts
- changed the default horizontal alignment of all numer fields to left aligned
- "Nimbus" is now the default visual theme, added the Mac theme
- "Main tab": removed the "Post transform" and "Symmetry" buttons
- included a FAQ section, improved the help section (larger font, hyperlinks do work now)

Just click the "Random flames" button to start playing around and have fun :-)

You can download the new version at the projects web page: [link]

Some recent renders:




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June 16, 2012
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:iconlyc:
Damnit, you're super fast... I better hurry the hell up with my 0.49 release ;)

Good job mate! :clap:
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:iconthargor6:
Thanks mate :-) Those nice people at the JWF community are driving me a lot, I'm always have the feeling that I must give them something back, if you know what I mean. Will become harder as I will have less spare time in the upcoming season I think. But... you still will have to hurry ;-)
Just kidding, have a nice new week :-)
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:iconskyzyk:
=skyzyk Jun 17, 2012  Hobbyist Digital Artist
Linked here: [link]
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:iconthargor6:
Thank you, my friend - and cool image :-)
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:iconskyzyk:
=skyzyk Jun 17, 2012  Hobbyist Digital Artist
You are very welcome and thank you.
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:iconskyzyk:
=skyzyk Jun 16, 2012  Hobbyist Digital Artist
UNCANNY! I yesterday, had this feeling there would be a new version out, but couldn't find one. Thank you one again my friend, :handshake: ;)
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:iconthargor6:
Looking forward to see some renders from you :-)
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:iconmario837:
Thank you Andreas. Your excellent work continues to improve!
I will be massaging this version over the weekend and see what comes out.
One question: do you plan to add the possibility to manage the shape of the triangles directly in the editor window? Moving the Affine coordinates does the job but to me is more complicated, especially not having the "Undo" button. :D
:hug:
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:iconthargor6:
Thank you, my friend :-)
The development is currently community-driven. There can virtually integrated anything into the software if people it demand :-)
I did not plan the feature you requested yet (if I understand you correct you mean free shear?) but will take it into the develepment group where all the feature requests are collected and get priorities. I also think it would be a good improvement so it will probably come soon ;-)
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:iconmario837:
You are welcome Andreas!
As for triangles, I think you got the idea. A triangle defined by o,x,y in JWF can only be moved on the o point. I mean to be able to move independently x and/or y to shape very irregular triangles.
Take care! :hug:
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