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Just released JWildfire V0.51 which I'm really proud to present.
All those problems with starting the application and using wrong settings etc. should now be resolved … because I have created an own JWildfire-dedicated launcher!
To make it even more sweet the JWildfire users group did a contest for creating images which are displayed in the launcher. So you are always welcomed with a nice image
Additionally there are about 20 new variations available… most of them are supporting the 3D mode
Complete list of changes:
- created a own JWildfire launcher (as separate application), removed the previously used launcher ("appstart")
- included 15 images from the launcher image voting contest into the launcher
- save/restore the desktop- and window-position and size
- several internal changes to the julia* variations, additionaly those variations now always start with a random power index which may produce even more interesting results in the various random flame generators
- improved the gradient-from-image-creator and fixed a java7-related bug (sorting)
- delete the partially created file if saving of render state fails
- hexnixD, hexaplay3D, popcorn2_3D, cubicLattice_3D, disc3D, cubic3D, roundspher3D, post_spin_z, pre_spin_z, loonie_3D, inflateZ_1 … inflateZ_6, foci_3D, scry_3D and waves2_3D variation by Larry Berlin
- phoenix_julia variation by TyrantWave
- FIXED: saving the render state of flames containing the nBlur variation now works
Just click the "Random flames" button to start playing around and have fun
You can download the new version at the projects web page: www.andreas-maschke.com/?page_…
Some recent renders:
All those problems with starting the application and using wrong settings etc. should now be resolved … because I have created an own JWildfire-dedicated launcher!
To make it even more sweet the JWildfire users group did a contest for creating images which are displayed in the launcher. So you are always welcomed with a nice image
Additionally there are about 20 new variations available… most of them are supporting the 3D mode
Complete list of changes:
- created a own JWildfire launcher (as separate application), removed the previously used launcher ("appstart")
- included 15 images from the launcher image voting contest into the launcher
- save/restore the desktop- and window-position and size
- several internal changes to the julia* variations, additionaly those variations now always start with a random power index which may produce even more interesting results in the various random flame generators
- improved the gradient-from-image-creator and fixed a java7-related bug (sorting)
- delete the partially created file if saving of render state fails
- hexnixD, hexaplay3D, popcorn2_3D, cubicLattice_3D, disc3D, cubic3D, roundspher3D, post_spin_z, pre_spin_z, loonie_3D, inflateZ_1 … inflateZ_6, foci_3D, scry_3D and waves2_3D variation by Larry Berlin
- phoenix_julia variation by TyrantWave
- FIXED: saving the render state of flames containing the nBlur variation now works
Just click the "Random flames" button to start playing around and have fun
You can download the new version at the projects web page: www.andreas-maschke.com/?page_…
Some recent renders:
JWildfire 7.20 released
Major changes: option to generate z-buffers for regular (non-solid) flames motion-curve-editor: sync animation to multiple frequency-bands of an mp3-song macOS-platform: security scoped bookmarks are used to remember already selected folder-locations Windows-platform: we now have about 660 variations which are supported on GPU Fixed a very old bug that could lead to significant performance degradation: Unicode characters are now handled correctly when loading/saving settings Have fun! :-) Original post: http://blog.overwhale.com/?p=5758
JWildfire 6.00 release: new animation-capabilities
After three months of work, I’m glad to release JWildfire V6.00 as another major update. This time, the animation-features where greatly improved: - animation playback and -editing in the main editor is much smoother now, in general the editing gives much for “fluid” feeling - the main editor now supports automatic creation of animation keyframes: you move to a certain frame, change a property, and JWildfire automatically creates a smooth motion curve to interpolate between the values - you may now create mp4-files directly from within JWildfire (without using any other tools). You may even create batches of mp4-files. - support for Intel’s OIDN denoiser as a powerful tool to cut down render times and improve image quality (works simular to NVidia’s OptiX, but does not requiere a GPU from NVidia) But, there are also numerous new non-animation-related improvements, e. g.: - new “RunRandomScript”-random-flame-generator which executes randomly selected scripts from your
JWildfire 5.60 with support for OptiX denoiser
Just released JWildfire V5.60 as another major update.
This time, adding support for NVidia’s OptiX denoiser as a powerful tool to cut down render times and improve image quality. (see https://developer.nvidia.com/optix-denoiser)
The OptiX denoiser, developed by NVidia, is included in most of the common 3D rendering software like Arnold, Blender, Lightwave.
I was enjoying it for a longer time, but did not really think about an integration into JWildfire, because such an integrationg (GPU rendering and Java programs) is always somewhat weak or unstable.
But then, user [Phaser Rave] at the JWildfire forum, introduced us to the a comma
JWildfire 5.50 release: new gradient-curve-editor
Just released JWildfire V5.50 as another major update. This time, introducing a new color-editing-function that makes it easier to control the final result: the color-curve-editor. It allows a very interactive editing of the gradient and the flame at the same time. Additionally, it allows more direct control over modifying the colors of a gradient, making it much easier to create "dramatic" effects. (Internally, each gradient now consist both of the "classic" part of the gradient and three new curves: hue, saturation and luminosity. Those curves belong to the flames, and are also stored within the flame-files.)
A BIG thanks to Jesus, Rick, B
© 2012 - 2024 thargor6
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I'm new to J-Wildfire and I can not figure out how to save the images I make as a .PNG or .JPG file. The only save option available is the supported .flame file for JWF. No .PNG or .JPG file save options are available.
Can you tell me how this is done? Or am I doing something wrong?
Can you tell me how this is done? Or am I doing something wrong?