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This time the new release has not really a lot of new features… but one new striking one: the long awaited view editing mode is now available :-) You can now just drag, rotate and zoom your fractal the way it should have been working from the first day ;-)
This mode is now the default editing mode, it works as follows:
- left mouse button: drag the fractal ("CentreX" and "CentreY")
- right mouse button: rotate ("Roll") the fractal
- middle mouse button/mouse wheel: zoom ("Pixels per unit") the fractal

Complete list of changes:
- new interactive view editing mode (move, rotate, zoom)
- color and color symmetry does also affect the new fract_* family of variations
- lots of internal refactoring regarding the dancing flames editor (does not affect current state of features but makes it more easy to add new features soon)

Just click the "Random flames" button to start playing around and have fun :-)

You can download the new version at the projects web page: www.andreas-maschke.com/?page_…

Some recent renders:
Clockwork by thargor6
Escape by thargor6
Little treasures by thargor6
Stellar lens by thargor6
Corrosion by thargor6
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:iconapomaker:
apomaker Featured By Owner Dec 18, 2012  Hobbyist Digital Artist
I love what you have done to this program and here is one of my efforts!!! [link]
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:iconthargor6:
thargor6 Featured By Owner Dec 18, 2012
Very nice, indeed! I really like it, and dark fractals are my favourite ones in general :-)
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:iconapomaker:
apomaker Featured By Owner Dec 21, 2012  Hobbyist Digital Artist
I'm really pleased, thank you so much!!! :hug:
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:iconskyzyk:
skyzyk Featured By Owner Dec 17, 2012  Hobbyist Digital Artist
I have linked this here [link]
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:iconthargor6:
thargor6 Featured By Owner Dec 18, 2012
Thanks my friend! :beer: :-)
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:iconskyzyk:
skyzyk Featured By Owner Dec 18, 2012  Hobbyist Digital Artist
No problem Andreeas
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:iconapomaker:
apomaker Featured By Owner Dec 16, 2012  Hobbyist Digital Artist
Thank you ever so much again!!!!
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:iconskyzyk:
skyzyk Featured By Owner Dec 16, 2012  Hobbyist Digital Artist
Andreas, thanks for all the work you put into this project.
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:iconthargor6:
thargor6 Featured By Owner Dec 16, 2012
:handshake: :-)
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:icontrevoroutlaw:
TrevorOutlaw Featured By Owner Dec 16, 2012  Hobbyist General Artist
You are one busy creator/designer/coder...seem like you are averaging a release every 3.5 days. LOL!
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:iconthargor6:
thargor6 Featured By Owner Dec 16, 2012
Thank you, I just wanted to release those new cool features. I think for the next release I will take for time :-)
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:icontrevoroutlaw:
TrevorOutlaw Featured By Owner Dec 16, 2012  Hobbyist General Artist
Ha ha ha. No problem, man.

Question - if I want to convert an Apo script to generate a flame, you once told me I have to convert to Java, so how can I do that? Can you point me to a tutorial? Thanks.
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:iconthargor6:
thargor6 Featured By Owner Dec 16, 2012
Oh yes, I remember. The best (simplest) way in my opinion is to take an Apo script which was already translated to JWildfire and compare them. This is usually really trivial stuff and the most "complicated" scripts out there do nothing except taking the reciepe of building a flame and setting certain parameters to random values, thats all :D The magic is in finding out which parameters make sense to replace by random values and which range of random parameters make sense. The scripts are in the most cases really easy to understand and to rewrite in Java.
If you have any question feel free to ask. I think there is currently no official tutorial about scripting, at least I do not know one.
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:icontrevoroutlaw:
TrevorOutlaw Featured By Owner Dec 16, 2012  Hobbyist General Artist
Where can I find a script that was already converted to Java?
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:iconthargor6:
thargor6 Featured By Owner Dec 16, 2012
They are included in the program, just enter the "Script" tab. The original script is mentioned (together with a link) in the comment at the nearly top of the script.
Just watch out for the "Escher flux", "Soft Julian" and "Mobius dragon" button (the other scripts are smaller and trivial ones if I rememer correctly).
After pressing a utton the script is loaded and executed. You can execute/modify/read it then.
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:icontrevoroutlaw:
TrevorOutlaw Featured By Owner Dec 18, 2012  Hobbyist General Artist
So, I have noticed a pattern. On the top of the JWildfire Script Editor, I noted you include the "import" of variation function, preblur, Julian, etc, before the actual script, yes?

I also noticed that you have three different script that I can load Escher Flux, Soft Julian, or Mobius Dragon. I think those three will help me understand how I can translate Apo script into Java...I hope. I have zero programming capability...
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:iconthargor6:
thargor6 Featured By Owner Dec 19, 2012
Hmm, maybe a new option for generating a script from a certain flame would be helpful, because it helps to concentrate on the script itself.
About the import you are right, everything you need you must import because,simply spoken, there are just too many things. They are not all available per default.
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(1 Reply)
:iconphrozenlight:
phrozenlight Featured By Owner Dec 16, 2012
thanks
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:iconfraterchaos:
fraterchaos Featured By Owner Dec 15, 2012  Hobbyist Digital Artist
wow, cool!
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