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Just released JWildfire V0.52 after a rather long time.
I had started to create an alternative external renderer (specialized to render movies more quickly) in the meantime. This release is something like an "intermediate release". It has lots of internal optimizations, many new plugins to play with and some bugs fixed. But the new renderer is not yet included because this would have been just to much work in this time period.
So this release contains many smaller enhancements and you may look forward for the upcoming V0.53 which will bring up some really new stuff
Complete list of changes:
- "eCollide", "eJulia", "eMod", "eMotion", "ePush", "eRotate", "eScale" and "eSwirl" variations by Michael Faber
- "bCollide", "bMod", "bSwirl" and "bTransform" variations by Michael Faber
- adjusted the "epispiral" plugin that it seem to work the same as the *.dll version (where the code seems to be lost)
- "dc_ztransl", "post_dcztransl" and "pre_dcztransl" variations by Xyrus02
- "Glynnia" plugin by Michael Faber
- "boarders2″ variation by Xyrus02
- new "cylinder_apo" variation to be compatible with the recent Apo version which seemed to change cylinder variation (you must then - exchange cylinder by cylinder_apo in JWildfire).
- new "log_apo" variation (which is compatible to recent Apophysis versions)
- additional support for "cylinder_apo" variation in the "Spherical3D" random flames generator
- improved the "Bubbles" random generator
- make use more different colors in fractal flames generators
- FIXED a problem regarding the saving render state of flams utilizing the "GlynnSim"* variations
- support for the new "new_linear" option from recent Apophysis versions
- reduced the vertical size of expanded variation list boxes
- some new variation styles for certain random flame generators
- slightly improved the behaviour of the nunmeric fields regarding to tracking mouse motion
- Main: suppress the console window by using the start.bat to invoke the launcher
- started to create a new (native) external faster renderer which eventually also will utilize graphic cards for rendering: "JWildfireC(UDA)"
many new variations for the external renderer
- started to integrate the external renderer into JWildfire, please note that it will not be available in this release, but there was a lot ongoing under the hood. I. E. if it finally will come it will have already so many features that it will make sense to use it.
- numerous internal optimizations regading the external renderer and numerous variations
Just click the "Random flames" button to start playing around and have fun
You can download the new version at the projects web page: www.andreas-maschke.com/?page_…
Some recent renders:
I had started to create an alternative external renderer (specialized to render movies more quickly) in the meantime. This release is something like an "intermediate release". It has lots of internal optimizations, many new plugins to play with and some bugs fixed. But the new renderer is not yet included because this would have been just to much work in this time period.
So this release contains many smaller enhancements and you may look forward for the upcoming V0.53 which will bring up some really new stuff
Complete list of changes:
- "eCollide", "eJulia", "eMod", "eMotion", "ePush", "eRotate", "eScale" and "eSwirl" variations by Michael Faber
- "bCollide", "bMod", "bSwirl" and "bTransform" variations by Michael Faber
- adjusted the "epispiral" plugin that it seem to work the same as the *.dll version (where the code seems to be lost)
- "dc_ztransl", "post_dcztransl" and "pre_dcztransl" variations by Xyrus02
- "Glynnia" plugin by Michael Faber
- "boarders2″ variation by Xyrus02
- new "cylinder_apo" variation to be compatible with the recent Apo version which seemed to change cylinder variation (you must then - exchange cylinder by cylinder_apo in JWildfire).
- new "log_apo" variation (which is compatible to recent Apophysis versions)
- additional support for "cylinder_apo" variation in the "Spherical3D" random flames generator
- improved the "Bubbles" random generator
- make use more different colors in fractal flames generators
- FIXED a problem regarding the saving render state of flams utilizing the "GlynnSim"* variations
- support for the new "new_linear" option from recent Apophysis versions
- reduced the vertical size of expanded variation list boxes
- some new variation styles for certain random flame generators
- slightly improved the behaviour of the nunmeric fields regarding to tracking mouse motion
- Main: suppress the console window by using the start.bat to invoke the launcher
- started to create a new (native) external faster renderer which eventually also will utilize graphic cards for rendering: "JWildfireC(UDA)"
many new variations for the external renderer
- started to integrate the external renderer into JWildfire, please note that it will not be available in this release, but there was a lot ongoing under the hood. I. E. if it finally will come it will have already so many features that it will make sense to use it.
- numerous internal optimizations regading the external renderer and numerous variations
Just click the "Random flames" button to start playing around and have fun
You can download the new version at the projects web page: www.andreas-maschke.com/?page_…
Some recent renders:
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JWildfire 7.20 released
Major changes: option to generate z-buffers for regular (non-solid) flames motion-curve-editor: sync animation to multiple frequency-bands of an mp3-song macOS-platform: security scoped bookmarks are used to remember already selected folder-locations Windows-platform: we now have about 660 variations which are supported on GPU Fixed a very old bug that could lead to significant performance degradation: Unicode characters are now handled correctly when loading/saving settings Have fun! :-) Original post: http://blog.overwhale.com/?p=5758
JWildfire 6.00 release: new animation-capabilities
After three months of work, I’m glad to release JWildfire V6.00 as another major update. This time, the animation-features where greatly improved: - animation playback and -editing in the main editor is much smoother now, in general the editing gives much for “fluid” feeling - the main editor now supports automatic creation of animation keyframes: you move to a certain frame, change a property, and JWildfire automatically creates a smooth motion curve to interpolate between the values - you may now create mp4-files directly from within JWildfire (without using any other tools). You may even create batches of mp4-files. - support for Intel’s OIDN denoiser as a powerful tool to cut down render times and improve image quality (works simular to NVidia’s OptiX, but does not requiere a GPU from NVidia) But, there are also numerous new non-animation-related improvements, e. g.: - new “RunRandomScript”-random-flame-generator which executes randomly selected scripts from your
JWildfire 5.60 with support for OptiX denoiser
Just released JWildfire V5.60 as another major update.
This time, adding support for NVidia’s OptiX denoiser as a powerful tool to cut down render times and improve image quality. (see https://developer.nvidia.com/optix-denoiser)
The OptiX denoiser, developed by NVidia, is included in most of the common 3D rendering software like Arnold, Blender, Lightwave.
I was enjoying it for a longer time, but did not really think about an integration into JWildfire, because such an integrationg (GPU rendering and Java programs) is always somewhat weak or unstable.
But then, user [Phaser Rave] at the JWildfire forum, introduced us to the a comma
JWildfire 5.50 release: new gradient-curve-editor
Just released JWildfire V5.50 as another major update. This time, introducing a new color-editing-function that makes it easier to control the final result: the color-curve-editor. It allows a very interactive editing of the gradient and the flame at the same time. Additionally, it allows more direct control over modifying the colors of a gradient, making it much easier to create "dramatic" effects. (Internally, each gradient now consist both of the "classic" part of the gradient and three new curves: hue, saturation and luminosity. Those curves belong to the flames, and are also stored within the flame-files.)
A BIG thanks to Jesus, Rick, B
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