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Hello all, just in time I'm proud to present JWildfire V2.00! Huge thanks to my family, giving me always enough energy (it sometimes consumes a lot), and also to the JWildfire-community. Special thanks to the beta-testing team, you made a really good job!
PLEASE READ THE RELEASE NOTES
Major new features since V1.90:
- new detached preview-window (similar to an "external interactive renderer") which can be have any size and can be placed on a second monitor.
- ability to use/create motion-curves made from mp3-audio, it has never been easier to create a sound-sync motion of a flame-fractal!
- You can now create your own buttons to execute your own scripts in the editor!
- HDR-export has been reworked and also supports background-colors now
- Easy-to-use and powerful bokeh-like effects
- support for actually hiding samples, especiall useful for cropping which really crops instead of setting points at a random position or zero
- many new "reset"-buttons at several tabs to go back to defaults
- Xaos-tab in Apo-Style, with additional display of captions/variations
Complete list of changes:
- Bokeh:
- created a new "Bokeh"-subtab on the "DOF"-tab. Here you can adjust different options to create awesome "bokeh"-like effects. The following styles (with many options) are supported:
- Bubble
- Rect
- Sineblur (using the Sineblur-variation by Zyorg)
- Starblur (using the STarblur-variation by Zyorg)
- NBlur (using the NBlur-variation by FractalDesire)
- Heart
- button for simply-generation of bokeh-like effects in the main editor - it's pure fun!
- created a new "Bokeh"-subtab on the "DOF"-tab. Here you can adjust different options to create awesome "bokeh"-like effects. The following styles (with many options) are supported:
- Detached preview:
- created a small detached preview is showing the currently edited flame in constantly increasing quality
- can be paused by double-clicking, freely resized, and be freely put on any monitor
- Script-Buttons:
- you can now create your own buttons to execute your own scripts in the editor! I. E., you have in the script-tab the possibility to add a persistent
button to the user-interface to execute a certain script. You may, of course, cutomize it. Just select script and hit the "Add macro button"-button to add a new button to the user-interace which executes this script. You can have as many buttons as you want! You can switch between vertical and horizontal (default) in the Prefs. - added 5 default macro-buttons (which also may be customized or removed)
- you can now create your own buttons to execute your own scripts in the editor! I. E., you have in the script-tab the possibility to add a persistent
- New flame-generators, gradient-generators and variations:
- new "Xenomomorph"-random-flame-generator
- new "Black&White"-random-flame-generator inspired by the "B&W converter"-script by Brad Stefanov and Mick Hogan
- new "Stripes"-random-gradient-generator
- new "dinis_surface"-variation
- new "pre_rect"-variation
- new "power_block"-variation by cothe and dark-beam
- new "exblur"-variation by zephyrtronium and dark-beam
- new "target_sp"-variation by dark-beam
- new "yin_yang"-variation by dark-beam
- new "devil_warp"-variation by dark-beam
- new "polylogarithm"-variation by dark-beam
- new "bsplit"-variation by Raykoid666 and Nic Anderson
- new "whitney_umbrella"-variation by Don Town
- new "ennepers2"-variation by dark-beam
- new experimental "xheart_blur"-variation (which bases on "xheart" by Xyrus02)
- Editor:
- the optional grid and display of affine transforms should be correct aligned to the center now
- the fading-slider of the realtime-preview now got a hint and actually can fade the preview to black (thanks to Martin Flink)
- experimental channel-mixer which applies upto 9 color-curves to the raw colors (before applying the gamma-correction)
- brightness
- rgb (one curve for each color component)
- full (three curves for each color component)
- new property "Fade to White" at the color-tab
- two new columns showing the variations/caption in the xaos-view
- many new "reset"-buttons at several tabs to go back to defaults
- display the layer number in layer-preview
- new option to draw guides (center point, rule of thirds and the golden ratio) as known from Apo in the editor. You may control the colors and line-widths by changing the properties tinaEditorGuidesCenterPointColor, tinaEditorGuidesRuleOfThirdsColor, tinaEditorGuidesGoldenRatioColor and tinaEditorGuidesLineWidth in the Preferences-window
- the "Xaos"-tab now features the "from"- and "to"-views as known from Apo
- Motion-curves:
- added more clear indicators to show if a motion curve is present or not
- ability to use/create motion-curves made from mp3-audio, it has never been easier to create a sound-sync motion of a flame-fractal!
- ability to transform (shift, scale) motion-curves in the motion-curve-dialog
- increased the preview quality in the motion-curve-dialog (may be slower, but makes sense to see more detail here)
- improved the behaviour of "view-all"-function in the motion-curve-dialog
- added support for animating the shift-paremeter of gradients by using motion-curves
- added support for animating weight, color, color-speed and opacity of transforms by using motion-curves
- Batch-Renderer:
- options to specify custom (individual) sizes or quality-levels in the batch-renderer
- option to override (re-render) images in the Batch-renderer
- ability to display also rendered images in the batch-renderer
- Other changes
- 30 new images for the launcher
- reworked the whole HDR-export again, background-color is supported now
- created a fix to avoid the default "overexposing" of many flames, i.e. most renders should look darker by default, but should look more smooth
- retain selected layer after "Undo"/"Redo"
- smoother transition between DoF and non-DoF-areas
- support for actually hiding samples, especiall useful for cropping which really crops instead of setting points at a random position or zero
- changed the "*crop", "*circlecrop" and "fract*"-variations to use the new mechanism to hide samples (should remove an "annoying vertical line" in some cases)
- added a new experimental option to make the program (and the OS) more responsible while rendering. This is enabled by default. Change the property "tinaResponsiveness" in the Prefs-window to tune the behaviour
- the launcher now shows an error message (different from the technical java-error) when it detects a 32bit java and a memory usage below 1 GB
- several small optimizations to the renderer
- optimized the refresh of the display of the interactive renderer (disable property tinaOptimizedRenderingIR in the Prefs if this makes problems on slow machines)
- experimental support for an additional alpha channel which can be modified by variations
- added a new method tho the scripting-interface which creates a new random flame when there is currently no flame in the editor. This simplifies the script-initializing code
- some experimental OpenCl-code, the option to use it is hidden in the launcher (double-click to center-image to make it visible)
- fixed a bug in the renderer causing a bright spot at (0,0) sometimes
- fixed a bug regarding the update of the frame slider in the main editor. Fixed a bug regarding the length of the gradient-guide on the transformation-color-tab
- tried to make the Interactive Renderer behave more "smooth"
- added two new parameters to "fract_*"-variations: "z_fill" to fill the vertical gaps in 3d-mode, "z_logscale" to use log-scale in z-direction (nice for creating 3D-meshes)
- fixed an unwanted "dot" in the "primitives_wf"-variation, when drawing a pyramid-shape
- fixed dark background in the help-section
~ Special Supporter ~
Your support would mean a lot to me :)
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Support my work by contributing to my tip jar every month.
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JWildfire 7.20 released
Major changes: option to generate z-buffers for regular (non-solid) flames motion-curve-editor: sync animation to multiple frequency-bands of an mp3-song macOS-platform: security scoped bookmarks are used to remember already selected folder-locations Windows-platform: we now have about 660 variations which are supported on GPU Fixed a very old bug that could lead to significant performance degradation: Unicode characters are now handled correctly when loading/saving settings Have fun! :-) Original post: http://blog.overwhale.com/?p=5758
JWildfire 6.00 release: new animation-capabilities
After three months of work, I’m glad to release JWildfire V6.00 as another major update. This time, the animation-features where greatly improved: - animation playback and -editing in the main editor is much smoother now, in general the editing gives much for “fluid” feeling - the main editor now supports automatic creation of animation keyframes: you move to a certain frame, change a property, and JWildfire automatically creates a smooth motion curve to interpolate between the values - you may now create mp4-files directly from within JWildfire (without using any other tools). You may even create batches of mp4-files. - support for Intel’s OIDN denoiser as a powerful tool to cut down render times and improve image quality (works simular to NVidia’s OptiX, but does not requiere a GPU from NVidia) But, there are also numerous new non-animation-related improvements, e. g.: - new “RunRandomScript”-random-flame-generator which executes randomly selected scripts from your
JWildfire 5.60 with support for OptiX denoiser
Just released JWildfire V5.60 as another major update.
This time, adding support for NVidia’s OptiX denoiser as a powerful tool to cut down render times and improve image quality. (see https://developer.nvidia.com/optix-denoiser)
The OptiX denoiser, developed by NVidia, is included in most of the common 3D rendering software like Arnold, Blender, Lightwave.
I was enjoying it for a longer time, but did not really think about an integration into JWildfire, because such an integrationg (GPU rendering and Java programs) is always somewhat weak or unstable.
But then, user [Phaser Rave] at the JWildfire forum, introduced us to the a comma
JWildfire 5.50 release: new gradient-curve-editor
Just released JWildfire V5.50 as another major update. This time, introducing a new color-editing-function that makes it easier to control the final result: the color-curve-editor. It allows a very interactive editing of the gradient and the flame at the same time. Additionally, it allows more direct control over modifying the colors of a gradient, making it much easier to create "dramatic" effects. (Internally, each gradient now consist both of the "classic" part of the gradient and three new curves: hue, saturation and luminosity. Those curves belong to the flames, and are also stored within the flame-files.)
A BIG thanks to Jesus, Rick, B
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